Posted on July 8, 2019. Filed under: Uncategorized | Tags: kata, r/ruby, reddit, refactoring, ruby, testing, youtube |
Ruby Refactoring Kata – Tennis Game [series of YT videos] ~2 weeks ago I’ve decided to give a try to the Ruby Refactoring kata called Tennis Game. Those katas allow practicing refactoring, they usually come with mostly OK test coverage, so that you can focus on the code transformations.
Read Full Post |
Make a Comment ( Comments Off on Ruby Refactoring Kata – Tennis Game [series of YT videos] )
Posted on January 20, 2019. Filed under: Uncategorized | Tags: addons, author:briang, blender, github, meta, youtube |
Interesting add-ons for Blender: Animation Nodes Nodes! For animating! Tutorial series for Blender 2.78 Tutorial series for Blender 2.80 Beta BlenderKit (included with Blender) A free online database of materials, brushes and 3D models which you can search, download, upload and rate via our add-on directly in Blender. fast carve by jayanam Hardsurface utility Blender […]
Read Full Post |
Make a Comment ( Comments Off on Blender addons )
Posted on January 17, 2019. Filed under: Uncategorized | Tags: author:sandy-metz, github, kata, r/ruby, reddit, refactoring, ruby, youtube |
What I’ve learned by doing The Gilded Rose Kata (4 refactoring tips) A while ago I found a great presentation on code refactoring called All the little things[1] from Sandi Metz. The presentation was based on an exercise called The Gilded Rose Kata. It inspired me to play with the Kata and here are some […]
Read Full Post |
Make a Comment ( Comments Off on What I’ve learned by doing The Gilded Rose Kata (4 refactoring tips) )
Posted on November 23, 2018. Filed under: Uncategorized | Tags: algorithm, author:sebastian-lague, c#, gamedev, object-placement, unity, youtube |
Procedural Object Placement (E01: poisson disk sampling) In this video we look at implementing poisson disk sampling, an algorithm for generating tightly-packed points which are all some minimum distance from one another. This implementation is based on the paper linked below Original Paper [pdf]
Read Full Post |
Make a Comment ( Comments Off on Procedural Object Placement (E01: poisson disk sampling) )
Posted on August 7, 2018. Filed under: Uncategorized | Tags: blender, github, python, tutorial, video, youtube |
Blender Python Operator Tutorial In this tutorial, you’re going to learn how to create a new feature for a Blender add-on, in Python, using the Operator class. Operator is the bread and butter of add-ons, the base type to extend the program’s functionality!
Read Full Post |
Make a Comment ( Comments Off on Blender Python Operator Tutorial )
Posted on April 5, 2018. Filed under: Uncategorized | Tags: author:eevblog, circuit-analysis, electronics, Kirchhoff, mesh-analysis, nodal-analysis, superposition, theory, tutorial, video, youtube |
EEVblog #820 – Mesh & Nodal Circuit Analysis Tutorial Dave explains the fundamental DC circuit theorems of Mesh Analysis, Nodal Analysis, and the Superposition Theorem, and how they can be used to analyse circuits using Kirchhoff’s Voltage and Current Laws
Read Full Post |
Make a Comment ( Comments Off on Nodal, mesh and superpostion circuit analysis )
Posted on February 20, 2018. Filed under: Uncategorized | Tags: cmake, r/cpp, reddit, youtube |
It’s Time To Do CMake Right This post explores the concepts of what is known as modern CMake, which advocates for abandoning a traditional variable-based approach for a more structured model based on so-called targets. My intention is to show how “new” (>= 3.0.0) features can be employed to reshape your CMake system into a […]
Read Full Post |
Make a Comment ( Comments Off on It’s Time To Do CMake Right )
Posted on August 12, 2016. Filed under: Uncategorized | Tags: decorators, python, reddit, stackoverflow, youtube |
The best ever explanation of Decorators in Python I have checked like a dozen explanations for Python Decorators. Some of them are good. But this Stack Overflow answer just beats them all. Such an awesome answer. It is a bit long as it has built the theory step by step.
Read Full Post |
Make a Comment ( Comments Off on The best ever explanation of Decorators in Python )
Posted on May 20, 2016. Filed under: Uncategorized | Tags: ci, coverage, perl, testing, travis-ci, yapc, yapc:na, yapc:na:2016, youtube |
Travis-CI and Perl If you’re interested in using Travis-CI for your Perl projects, here’s a few pointers that you should not miss: Update: This talk has been uploaded to youtube.
Read Full Post |
Make a Comment ( Comments Off on Travis-CI and Perl )
Posted on June 25, 2013. Filed under: Uncategorized | Tags: 2d, 3d, animation, author:briang, cad, drawing, editing, fonts, free, production, video, youtube |
Antimony Antimony is a computer-aided design (CAD) tool from a parallel universe in which CAD software evolved from Lisp machines rather than drafting tables. There’s an impressive screencast that shows Antimony in action. Unfortunately, only available for Mac & Linux. Audacity With Audacity you can; record live audio; convert tapes and records into digital recordings; […]
Read Full Post |
Make a Comment ( Comments Off on (Mostly) free stuff for drawing, animation and video production )
« Previous Entries