Procedural Object Placement (E01: poisson disk sampling)
Posted on November 23, 2018. Filed under: Uncategorized | Tags: algorithm, author:sebastian-lague, c#, gamedev, object-placement, unity, youtube |
Procedural Object Placement (E01: poisson disk sampling) In this video we look at implementing poisson disk sampling, an algorithm for generating tightly-packed points which are all some minimum distance from one another. This implementation is based on the paper linked below Original Paper [pdf]
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