Dist::Zilla Its a wrap!

Posted on April 17, 2018. Filed under: Uncategorized | Tags: , , , |

Dist::Zilla Its a wrap! So has it been really sixty days of blogging about Dist::Zilla and Pod::Weaver? Yes it has so here is a quick round up of what is where. No Such thing as Moose-Zilla! Mmm! Dist::Zilla Tea ‘Dist::Zilla’ A Bath for Your Distro Dist::Zilla Check License Dist::Zilla Set B Scene 169 Take 2A […]

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SOLID principles

Posted on March 9, 2018. Filed under: Uncategorized | Tags: , , , , |

Welcome to the five-part series of blog posts about SOLID Principles. In each part I will describe and analyze one of these principles. In the last part, expect summary of the entire series containing a few tips and thoughts. Let’s start. What are SOLID Principles? There are five general design principles of object-oriented programming intended […]

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LibreOffice and OpenOffice programming tutorials and examples

Posted on January 16, 2018. Filed under: Uncategorized | Tags: , , , , |

Tutorials Detailed tutorial regarding LibreOffice to Python macro writing, especially for Calc [ask.libreoffice.org] Interface-oriented programming in OpenOffice / LibreOffice : automate your office tasks with Python Macros Examples

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XS Mechanics

Posted on May 4, 2017. Filed under: Uncategorized | Tags: , , , |

XS Mechanics is an article in five parts about XS. It explains what it is, why it is, how it works, and how to use it. It includes a complete, working example of an XS module, and a stub module that you can use as a starting point for your own code. It is an […]

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Getting started with XS

Posted on May 4, 2017. Filed under: Uncategorized | Tags: , , , , , , , |

Part 1: Getting started with XS Part 2: Writing your own XS functions Part 3: XS utility routines that are good to know eXtendable Subroutines (XS) are subroutines written in C that are callable from Perl code. There are two common reasons you’d want to use XS: there is a C library you’d like to […]

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The biggest list of game development resources on the web

Posted on December 30, 2016. Filed under: Uncategorized | Tags: , |

The biggest list of game development resources on the web This is a huge list of links to gamedev related sites (there are 100+ categories):

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Git flow meta page

Posted on December 26, 2016. Filed under: Uncategorized | Tags: , , , |

A successful Git branching model by Vincent Driessen [nvie] In this post I present the development model that I’ve introduced for some of my projects (both at work and private) about a year ago, and which has turned out to be very successful. I’ve been meaning to write about it for a while now, but […]

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Perl Advent Calendar 2016

Posted on December 5, 2016. Filed under: Uncategorized | Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , |

Perl Advent Calendar 2016 Graphing Moose Classes Automatically – Meta::Grapher::Moose Jingle Refs, Jingle Refs, Jingle all the way – Ref::Util Benchmarking with Bencher – Bencher Yuletide Logging – Log::Any Gathering all the Presents – List::Gather Help Santa Klaus Reward Only Nice Children -Schedule::LongSteps Writing git hooks – Git::Hooks Geocoding the world at volume with open […]

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C::Blocks Advent Calendar 2016

Posted on December 3, 2016. Filed under: Uncategorized | Tags: , , , , , , |

C::Blocks Advent Calendar Perl is great, but sometimes I find myself reaching for C to do some of my computational heavy lifting. There are many tools that help you interface Perl and C. This module differs from most others out there by providing a way of inserting your C code directly where you want it […]

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The Perl Toolchain [meta]

Posted on April 3, 2016. Filed under: Uncategorized | Tags: , , , , , , , , , |

This series of blog posts is about the Perl toolchain and the collection of tools and modules around it that are central to the CPAN we have today. PAUSE and CPAN Developing your module Dependency phases in CPAN distribution metadata Specifying the type of your CPAN dependencies Specifying dependencies for your CPAN distribution

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