How to become a CPAN contributor

Posted on August 3, 2018. Filed under: Uncategorized | Tags: , , , , , , , |

How to become a CPAN contributor To become a CPAN contributor, you don’t need to write a new CPAN distribution, you just need to submit a change to an existing distribution that gets accepted by the author. If you’ve never gotten your hands dirty editing Perl modules, the first question that may come to mind […]

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Exploring Type::Tiny

Posted on July 31, 2018. Filed under: Uncategorized | Tags: , , , , , , , , , , , |

Type::Tiny is probably best known as a way of having Moose-like type constraints in Moo, but it can be used for so much more. This is a series of posts showing other things you can use Type::Tiny for. A XXX-part series posted to blogs.perl.org and perlmonks Using Type::Params for Validating Function Parameters — perl.org | […]

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Dist::Zilla Its a wrap!

Posted on April 17, 2018. Filed under: Uncategorized | Tags: , , , |

Dist::Zilla Its a wrap! So has it been really sixty days of blogging about Dist::Zilla and Pod::Weaver? Yes it has so here is a quick round up of what is where. No Such thing as Moose-Zilla! Mmm! Dist::Zilla Tea ‘Dist::Zilla’ A Bath for Your Distro Dist::Zilla Check License Dist::Zilla Set B Scene 169 Take 2A […]

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SOLID principles

Posted on March 9, 2018. Filed under: Uncategorized | Tags: , , , , |

Welcome to the five-part series of blog posts about SOLID Principles. In each part I will describe and analyze one of these principles. In the last part, expect summary of the entire series containing a few tips and thoughts. Let’s start. What are SOLID Principles? There are five general design principles of object-oriented programming intended […]

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LibreOffice and OpenOffice programming tutorials and examples

Posted on January 16, 2018. Filed under: Uncategorized | Tags: , , , , |

Tutorials Detailed tutorial regarding LibreOffice to Python macro writing, especially for Calc [ask.libreoffice.org] Interface-oriented programming in OpenOffice / LibreOffice : automate your office tasks with Python Macros Examples

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XS Mechanics

Posted on May 4, 2017. Filed under: Uncategorized | Tags: , , , |

XS Mechanics is an article in five parts about XS. It explains what it is, why it is, how it works, and how to use it. It includes a complete, working example of an XS module, and a stub module that you can use as a starting point for your own code. It is an […]

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Getting started with XS

Posted on May 4, 2017. Filed under: Uncategorized | Tags: , , , , , , , |

Part 1: Getting started with XS Part 2: Writing your own XS functions Part 3: XS utility routines that are good to know eXtendable Subroutines (XS) are subroutines written in C that are callable from Perl code. There are two common reasons you’d want to use XS: there is a C library you’d like to […]

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The biggest list of game development resources on the web

Posted on December 30, 2016. Filed under: Uncategorized | Tags: , |

The biggest list of game development resources on the web This is a huge list of links to gamedev related sites (there are 100+ categories):

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Git flow meta page

Posted on December 26, 2016. Filed under: Uncategorized | Tags: , , , |

A successful Git branching model by Vincent Driessen [nvie] In this post I present the development model that I’ve introduced for some of my projects (both at work and private) about a year ago, and which has turned out to be very successful. I’ve been meaning to write about it for a while now, but […]

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Perl Advent Calendar 2016

Posted on December 5, 2016. Filed under: Uncategorized | Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , |

Perl Advent Calendar 2016 Graphing Moose Classes Automatically – Meta::Grapher::Moose Jingle Refs, Jingle Refs, Jingle all the way – Ref::Util Benchmarking with Bencher – Bencher Yuletide Logging – Log::Any Gathering all the Presents – List::Gather Help Santa Klaus Reward Only Nice Children -Schedule::LongSteps Writing git hooks – Git::Hooks Geocoding the world at volume with open […]

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