Blender addons

Posted on January 20, 2019. Filed under: Uncategorized | Tags: , , , , , |

Interesting add-ons for Blender: Animation Nodes Nodes! For animating! Tutorial series for Blender 2.78 Tutorial series for Blender 2.80 Beta fast carve by jayanam Hardsurface utility Blender addon for quick and easy boolean and bevel operations. Introductory video Mesh Align Plus by egtwobits Mesh Align Plus helps you move things around, precisely: arrange objects in […]

Read Full Post | Make a Comment ( Comments Off on Blender addons )

How to become a CPAN contributor

Posted on August 3, 2018. Filed under: Uncategorized | Tags: , , , , , , , |

How to become a CPAN contributor To become a CPAN contributor, you don’t need to write a new CPAN distribution, you just need to submit a change to an existing distribution that gets accepted by the author. If you’ve never gotten your hands dirty editing Perl modules, the first question that may come to mind […]

Read Full Post | Make a Comment ( Comments Off on How to become a CPAN contributor )

Exploring Type::Tiny

Posted on July 31, 2018. Filed under: Uncategorized | Tags: , , , , , , , , , , , , , , , , , |

Type::Tiny is probably best known as a way of having Moose-like type constraints in Moo, but it can be used for so much more. This is a series of posts showing other things you can use Type::Tiny for. A seven part series posted to blogs.perl.org and perlmonks Using Type::Params for Validating Function Parameters — perl.org […]

Read Full Post | Make a Comment ( Comments Off on Exploring Type::Tiny )

Dist::Zilla Its a wrap!

Posted on April 17, 2018. Filed under: Uncategorized | Tags: , , , |

Dist::Zilla Its a wrap! So has it been really sixty days of blogging about Dist::Zilla and Pod::Weaver? Yes it has so here is a quick round up of what is where. No Such thing as Moose-Zilla! Mmm! Dist::Zilla Tea ‘Dist::Zilla’ A Bath for Your Distro Dist::Zilla Check License Dist::Zilla Set B Scene 169 Take 2A […]

Read Full Post | Make a Comment ( Comments Off on Dist::Zilla Its a wrap! )

SOLID principles

Posted on March 9, 2018. Filed under: Uncategorized | Tags: , , , , |

Welcome to the five-part series of blog posts about SOLID Principles. In each part I will describe and analyze one of these principles. In the last part, expect summary of the entire series containing a few tips and thoughts. Let’s start. What are SOLID Principles? There are five general design principles of object-oriented programming intended […]

Read Full Post | Make a Comment ( Comments Off on SOLID principles )

LibreOffice and OpenOffice programming tutorials and examples

Posted on January 16, 2018. Filed under: Uncategorized | Tags: , , , , |

Tutorials Detailed tutorial regarding LibreOffice to Python macro writing, especially for Calc [ask.libreoffice.org] Interface-oriented programming in OpenOffice / LibreOffice : automate your office tasks with Python Macros Examples

Read Full Post | Make a Comment ( Comments Off on LibreOffice and OpenOffice programming tutorials and examples )

XS Mechanics

Posted on May 4, 2017. Filed under: Uncategorized | Tags: , , , |

XS Mechanics is an article in five parts about XS. It explains what it is, why it is, how it works, and how to use it. It includes a complete, working example of an XS module, and a stub module that you can use as a starting point for your own code. It is an […]

Read Full Post | Make a Comment ( Comments Off on XS Mechanics )

Getting started with XS

Posted on May 4, 2017. Filed under: Uncategorized | Tags: , , , , , , , |

Part 1: Getting started with XS Part 2: Writing your own XS functions Part 3: XS utility routines that are good to know eXtendable Subroutines (XS) are subroutines written in C that are callable from Perl code. There are two common reasons you’d want to use XS: there is a C library you’d like to […]

Read Full Post | Make a Comment ( Comments Off on Getting started with XS )

The biggest list of game development resources on the web

Posted on December 30, 2016. Filed under: Uncategorized | Tags: , |

The biggest list of game development resources on the web This is a huge list of links to gamedev related sites (there are 100+ categories):

Read Full Post | Make a Comment ( Comments Off on The biggest list of game development resources on the web )

Git flow meta page

Posted on December 26, 2016. Filed under: Uncategorized | Tags: , , , |

A successful Git branching model by Vincent Driessen [nvie] In this post I present the development model that I’ve introduced for some of my projects (both at work and private) about a year ago, and which has turned out to be very successful. I’ve been meaning to write about it for a while now, but […]

Read Full Post | Make a Comment ( Comments Off on Git flow meta page )

« Previous Entries

Liked it here?
Why not try sites on the blogroll...