Archive for December, 2017

Headless Raspberry Pi Setup

Posted on December 29, 2017. Filed under: Uncategorized | Tags: , , , , |

Headless Raspberry Pi Setup Don’t have an extra keyboard or HDMI cable? Here’s how to do a headless Raspbian install on your Pi. To use headless wireless, edit wpa_supplicant.conf in the boot partition (direct from Windows): ctrl_interface=DIR=/var/run/wpa_supplicant GROUP=netdev update_config=1 network={   ssid=”YOUR SSID HERE”   psk=”YOUR PASSWORD HERE” } (taken from Raspberry Pi 3 Raspbian Jessie with […]

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cpan-river-1000

Posted on December 27, 2017. Filed under: Uncategorized | Tags: , , , , |

Updated CPAN River available This is an nntp.perl.org archived post from the Perl QA mailing list. Links to this gist.

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Algorithmic Planet Generator

Posted on December 24, 2017. Filed under: Uncategorized | Tags: , , , |

Algorithmic Planet Generator Dice-based, manual system for generating planets, all documented in a GoogleDoc sheet. Similar to Traveller’s system, according to one redditor. See also: Algorithmic Planet Generator — Free resource for anyone who needs solar systems for RPG or 4X gamedev [reddit]

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Hexagon grids: coordinate systems and distance calculations

Posted on December 11, 2017. Filed under: Uncategorized | Tags: , , , , |

Hexagon grids: coordinate systems and distance calculations [A] poorly implemented hex grid, at the base technical level, has the potential to create massive headaches for me (the programmer) and millions of wasted CPU cycles. The reason for this is the very nature of trying to assign Cartesian coordinates to a honeycomb grid. Quite frankly, all […]

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